Patchwork space station design
Hello fellow Swaggers;
As you know, I'm an artist myself, but I am well aware that many of my comrades are far better at drawing technology than I am, so I put forth this request in the interests of getting something great.
I have a space station in my campaign called 'Motley Station'. It is made from hundreds of various types of derelict spacecraft merged and welded together, and build upon patch-work style.
An exterior view would be fantastic. Note that there are no planets within visual distance, but there is a nearby star system that would appear as an extra-bright star and a colourful nebula is known to be in the area.
Here is the 'official'description from my setting:
Motley Station
Motley station is a composite space station in the region of planet Rattatak on the edge of the Unknown Regions that border the Padishah Empire. It is not tethered to any specific grvity well, rather it is positioned in deep space and maintains its station with specifically tasked reaction engines, and a small flotilla of tugs when necessary.
The station is technically mobile, and has been moved in the past to position itself along advantageous approaches but is not hyperspace capable.
The space station is made up of many hundreds of hulls of space ships, attached together in a permanent fashion.
The station began as a Morghul pirate hideout, built out of the hulks of captured vessels. Eventually the pirates extended membership to other races, and the new pirates began to bring captured beings back as slaves and mates, slowly changing the demographic of the place.
By 350 BBY the pirate element was in the minority. The station was a primary haven for smugglers, and fugitives, as no official hyperspace coordinates existed for its location.
By 230 BBY Motley Station was by far the largest group of sentient inhabitants in the sector, excluding the planet Rattatak itself.
The main heart of the station are three Heliophont-GC cargo carriers, each one a cylinder almost a kilometer long, used for deep space transport of bulk materials. In the belly of these craft are the main factories which produce the basic essentials of life on the station, the primary powerplant, the life support systems, the station's primary shield generator and the fuel stockpiles.
Arranged around these central structures, the other ships have been attached. The oldest ships are unrecognizable, having been patched and rebuilt over hundreds of years. The central area is clustered densely, nearly hiding the three massive core cylinders, but as the structure sprawls away from the nucleus it tends to thin out, creating an almost snowflake effect of radiating tendrils.
The ships were positioned and attached to the whole without a collective plan, creating a haphazard arrangement. In recent years attachment of a vessel to the station requires the permission of the governor, whose staff assesses the impact to the station as a whole and determines the potential power drain and whether it will be inclusive of the stations' shielding.
The station has one public main hangar, which can accommodate several dozen mid-sized transports internally, for atmospheric repairs, or for bulk loads and unloads.
There are also dozens of lesser hangars built into the sides of larger ships, or operating in a clamshell fashion. These are privately owned, and docking fees vary.
One of the ships attached to the core is an old fighter-carrier, which holds the station's official fighter complement of 100 or so mixed starfighters.
There are also many dozens more docking points. These are for the inhabitant's own ships, but many are for public rental. A ship of any size can dock with most of them, provided they can maneuver in to line up their hatch with the docking port.
The interior of Motley station is even more complex than the exterior, due to its haphazard construction. While many beings find the interior of any large ship confusing, imagine vessels fused together at seemingly random points, often not oriented on the same axis.
Most ships retain their own artificial gravity plates, thus going from one ship into another might be accompanied by a gravity directional shift, relative to the individual. Climbing up a ladder through a hatch, one might find themselves upside down on a ladder facing the floor. Signs and extra handholds and safety cables are usually strung up in situations like this.
For those ships without their own active gravity systems, the gravity is usually weaker and pulls in the direction of the gravity of a nearby ship. Thus individuals might find themselves walking on what was originally a wall or ceiling.
Ships on the outer edges must have passage to the central structures, thus there are main travel corridors that run from the extremities of each arm through to the central. There are arterial passages that connect all the smaller ships to these main access corridors.
Traveling the main passages can be tricky. The routes are usually marked, but the direction can change easily. Unless one is used to traveling a particular route, it is easy to get sidetracked.
The arterial passages are even less reliable. Although mandated to exist, they are not always maintained. A passage that routes through a smuggler's apartment (a converted YT transport for example) might come in through what used to be the escape hatch, and pass through what was once his main cargo hold, (a narrow squeeze since he has put up privacy walls to maximize his own space, and keep strangers from having access to his living area) and then go down the ramp of what was originally his boarding ramp, into his neighbours craft, the entry point to which comes right through what used to be the cockpit of his vessel, now totally stripped of machinery, (but maintaining a viewport with an excellent view of another ship's hull several meters outside the canopy.) The route continues through his main living room (his personal items stay locked in his cabin) where he is having a loud sabacc game with several rough looking characters, and down a ladder that used to lead into a gunners well, but now comes out into what used to be another vessels refresher stall...
There is no reliable census of Motley station, and most inhabitants are semi-transient, but estimates point to over 14,000 beings on the station at any one time. [etc]
Submitted by JawaStu on Thu, 07/10/2008 - 04:19.
Wow, what a great description Dred! This could be a really stunning image and an excellent setting for an adventure. If I was anymore of a technical artist I'd have a go at this myself, unfortunately I wouldn't a clue where to begin, I hope someone picks it up though! :D
Submitted by dredwulf60 on Thu, 07/10/2008 - 13:49.
I know eh? I hope someone does too. I don't like the idea of having to do it myself, as its not really my style either. But you just have to look around this place to see that there are loads of talent that could pull it off. :)