The Ultimate Munchkinator

Xanamiar

Member since: 2007
Location
Wichita KS USA

This thread is being started to let everyone have some fun with their immaginations, or just tell us what you've seen in your campaigns.

a Munchkinator is an unrealistic character. A character that is designed to have everything in the world on them for any situation.

For instance, a Jawa who has 100 different weapons on him, and is stronger than the mightiest wookiee.

An Ewok who carries around a 200ton log in his pocket, just in case he needs it for that AT-ST that is coming for him.

Come up with the most outrageous characters you can think of, or let us know what characters you've seen that match the idea.

This is just for fun, you can draw it, or just describe it.. Whatever you like. Have fun with it.

Asok

A build that used to float around the RPG forums a while back was an Ewok with a unique combination of feats and talents that allowed it to always draw fire from enemies, but never be hit with any damage... A very useful addition for any team of commandos! Lol

Boshuda

Xanamiar

I can see it now...

GM: "Okay, you are surrounded by 100 storm troopers, it's just John, the jedi, Missme the ewok and Baldazar the wookiee, none of you have weapons, and the storm troopers are all well trained, not the ones from the movies. What are you going to do?"

John: "I use the force to throw Missme into Baldazar's arms"

Baldazar: "I throw the ewok up in the air, and we all hit the ground."

GM: *Roll's dice*

GM: *continues to roll dice*

GM: *Rolls more dice*

GM: "OKay, all but one storm trooper has shot another storm trooper, I now have you surrounded by one storm trooper, well I guess your not really surrounded anymore."

John: "Did you do a fear roll for the last stormy?"

GM: *Rolls dice* .. "Okay, the last storm trooper runs away screaming in terror."

Asok

One of my good friends took advantage of a really interesting loophole with one of his characters.

His character was a scout with Evasion (meaning he would take no damage from area attacks if the attack was lower than his defense), and we had previously ruled that a character could deliberately fumble attacks (effectively pulling your punches - that is, you could decided to take a miss to scare somebody or something).

So he chanced on this great tactic of engaging enemies in an adjacent square, and then dropping a grenade, knowing he would take no damage, but they would take half damage.

It was awesome.

Boshuda

Seghast

"For instance, a Jawa who has 100 different weapons on him, and is stronger than the mightiest wookiee."

We had this, yes.

Our first campaign, we misunderstood the character creation rules and my Jawa commando, Jon Woo, was stupidly strong; under WEG d6 rules, he had 7d strength at creation compared to a species max of 6d for Wookiees. A hundred different weapons? Well...

1 Heavily-modified Medium repeating blaster
1 Grenade Launcher
1 Heavy repeater (modified E-Web)
1 Concussion Pulse Rifle
2 DL-44 pistols
2 Kamas
1 Kusarigama
1 Whip
1 E-11
1 Sawed-off Shotgun
1 Vibroblade
1 Standard-issue Tactical survival knife (the Rambo bowie knife)
1 Heavily-modified Jawa Ionization blaster
1 Zero Night-Stinger Sniper rifle
1 Jawa-sized powersuit (think War Machine)
1 satchel full of frag grenades and thermals (5 of each)
1 stolen Imperial TIE Defender
1 stolen Imperial XM-1 Missile Boat (GM refused to let me keep this one, though)

...and of course, with a 7d strength, he could use virtually anything he wanted as an improvised melee weapon; chairs, tables, ladders, tombstones, statues, dead bodies, the squad's Wookiee, the bar in a cantina fight once...

By the end of the campaign, he was a monster that would give even the most hardened Sith warrior pause; his strength had gone up to 8d + 2, he had a martial arts skill of 13d, 12d for normal blasters, 14d for the sniper rifle (not counting the bonuses for it's built-in scope and rangefinder), 9d melee combat... Jon was the clinical definition of a munchkin, but he was also the most fun character I've ever played (more because he was bat$#*! crazy than because of his ridiculous stats).

Jon quickly became the #1 most wanted individual in the galaxy and the few stormtroopers that survived encounters with him were often traumatized for life; he was a pint-sized unstoppable death machine who thrived on carnage and chaos. There was no rhyme or reason for his actions, no way to predict what he'd do next (something which drove our GM nuts), and no way to control him. Nothing scared him and once he set his mind on a plan of action, no matter how insane or suicidal it might have sounded, he would not be stopped or denied.

Now that we have a firm grasp of character creation and have put a few rules against munchkinizing in place (die caps for abilities, limit on items a character can carry, etc), nothing like Jon will ever exist in our games again...at least not until I can talk Trigger and the others into letting me thaw him out of the carbonite he was frozen in at the end of that campaign.
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Links removed because the spam filter apparently doesn't like me, but I shall have vengeance. And maybe beer. Beer and vengeance.

Asok

Haha! When Drig and I and our friends first started playing d20, we also did our ability scores wrong, and wound up rolling them with a d20, and then using point-buy to increase them!

Needless to say, they were HIGH...

One of my friends (who has played with us since the beginning) made a mercenary character once, and he filled the back of his record sheet with equipment and weapons. He had so much crap he could effectively just say he had anything he wanted at any time.

He once accidentally got us stuck in a glop grenade and fortuitously "found" the appropriate solvent in his gear...

Boshuda

TNJadeonar

Years ago, I had a force-adept Jawa... Totally untrained, and the force came to him via these visionary images, stuff like thunder clouds forming then lightening striking, or green plants sprouting up from dry barren hard crusted land, etc. Kinda Native Indian / Celtic Druid if you will... He'd see these visions instead of actually see'ing what was going on infront of him - kinda like mini blackouts...

First time this happened to him, he found a half burried, half uncovered crashed starship in the dune sea. he was checking it out when a band of Tusken Raiders also came across it, wanting to claim it as theirs. A band of Tuskens vs one lone Jawa... The Jawa being one stubborn individual stood his ground, backed into a corner, with the Tuskens surrounding and closing in. He sorta blacked out, and had this vision of thunder clouds forming and lightning striking. He woke up hours later, one heck of a headache, and all the Tuskens were on the ground, smoldering...

Anywhoo, he set out on this vision quest across the galaxy to find out more about these "great gifts" he described as the "great life force" ...

He got tangled up on this one planet in a situation, a sudden blaster fight in a diner of all places, with my other character, and another player's agent character. My other character, little did she know was the target / scapegoat of a much larger corporate espionage conspiracy. The other player's agent character was a Shi'do shapeshifter, was sent to find and protect my female character when the hired corporate henchmen started shooting up the place.

The Jawa, female, and shapeshidtinig agent all ducked for cover behind an overturned diner table. The trio managed to escape through the diner's back door. they found a safehouse, that was safe for a while... until the corporate henchmen found them again.

My Jawa with his "life force" abilities, as well as his own slingshot, literally took out most of the henchmen , much to the GM's furious dismay - knocking unconscious some, hospitalizing a few, and the rest a serious bruising... Later we learned that the "henchmen" were actually agents from another firm, trying to find them and offer them protection from the conspiring corporations that were after the data that my female character was carrying on her. Coincidentally, the Jawa somehow managed to own the encounter, and finished it without even taking a single hit...

The Jawa's stats were not munchkin at all, yet he was still quite a miniature powerhouse to be reckoned with, in d20 RCR rules. What made hum munchkin was the heck of a lucky streak of high dice rolls, while the GM kept getting a rough low streak of dice rolls. The GM had a few serious "WTF" moments, and when it was revealed who the henchmen were (after what we did to them) , all I and the other player could manage was a very sweet and innocent "Ooooops?"

Yeah, talk about a very fun character that Jawa was...

The female character I also played in that game, she was also very memorable, a true classic 1940's era dame. There was a really great Casablanca Film Noir type chemistry moments between her and the Shi'do agent.

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Core to the Quad baby!!!

If your going to complement me, don't tell me my work is neat, cool or awesome. If you really like it, tell me why you like it and what you like about it. Only then I'll take it as a complement.

Casca1967

It a universe where one of the main characters is a child borne of immaculate conception, but instead of a god it's the force. he is horribly scared by lava, a 7 ft tall cyborg whose the best pilot in the galaxy, best light saber fighter, was in the deepest love controls the largest capital ship and whose base is a space station that could destroy planets......If somebody wants 2 light sabers they can have them. And my other point would be two words....DARTH BANE

Asok

Wow. I have never heard Darth Vader described that way, but now that you mention it... he IS the ultimate munchkin. LOL

Boshuda